This is particularly frustrating because almost any game for the Mac of that era requires it be run in 8-bit color. Please dont ask me where to get one, because I dont know.Meneer Jansen over in "Gaming and General Discussion" was talking about an older Mac game he got working on RetroPie's Basilisk Emulator and it reminded me that I've yet to get a game working that requires 256 colors (8-bit color). Please note: you will need a ROM image from a Mac IIci or Quadra 900 (or perhaps some other models of similar vintage) in order to boot Mac OS in Basilisk II. It can emulate Mac OS 0.x through Mac OS 8.1 depending on what ROM image you use. Basilisk II is a 68k Macintosh emulator.I have tried the default config, as well as trying it with 32 & 64 MB of emulated memory. I have tried MacOS 8.1 & 7.5.5, as well as a Performa and Quadra 900 system rom (changing the corresponding config settings with each), all with the same results. Only tested with OS 7.5.5, modelid 5 and cpu 3 CreditsWhat happens is, every time the emulated MacOS tries to make the switch to 256 colors, Basilisk freezes and RetroPie must be restarted. Modify paths to rom and disk images as appropriate Change screen to one of the supported resolutions Note only 8 bit depth is supported screen 726/544/8 Copy BasiliskIIprefs to ux0:/data/BasiliskII Additional Notes. Finally, 8 reads bytes 8-12 of the payload and checks whether the result is any of 1, 2, 5 or 8.Modify BasiliskIIprefs from psp Basilisk release.
![]() So you can start it from the Emulationstation menu.However, like said above, BII cannot be run in 8 bit color (= 256 color) mode. Something like LXDE) to work. SDL video is nice because it does not need an X server (i.e. That leaves you w/ a BII version that uses SDL for video and audio. I compiled it as described in ref. Get photoshop 2017 for free macI installed Raspbian (a Linux operating ystem for the Pi based on Debian) on my Pi and afterwards I installed RetroPie from a (shell) script ( link).Anyway, to play PoP2 on your Pi, here's my personal HowTo: Compile BII from sourceInstead of like in do not try to install libgtk2-dev but install libgtk2.0-dev!The command aclocal autoconf don't work (?)BII w/ SDL graphics (no X needed) does not support 8 bit (256) color mode so NO Prince2 that way. A graphical desktop environment) is included on your Pi. If you've installed RetroPie from an SC card image than I think that no LXDE (i.e. Bummer! So one has to de-install the version installed by RetroPie (or Raspbian for that matter) and compile an other one instead.This leaves you w/ another problem. For this to one should edit on the Pi the file /boot/config.txt and alter/add the following options (example below for my flatscreen 16:9 television):# uncomment to force a console size. The "frame buffer name" is looked up in the "fbdevices" file (whose path can be specified with the "fbdevicefile" prefs item) to determine certain characteristics of the device (doing a "ls -l /dev/fb" should tell you what your frame buffer name is).Add to settings file /home/pi/.basilisk_ii_prefs for PoP2 in full screen in BasiliskII:Set LXDE to 512 x 384: start the Pi in 512 x 384 mode. The color depth (8/15/24 bit) depends on the depth of the underlying X11 screen. Use the following options to compile BII and (SDL) sound and 8 bit mode will work in X./configure -disable-vosf -disable-jit-compiler -without-gtk -enable-sdl-audio -enable-fbdev-dgaDga/ Full-screen display using the frame buffer device /dev/fb. Unfortunately this also meand that BII has to be started from within X (i.e. The samples play fine, the emulation of the sound card might be too slow.The game itself is playable, i.e. The music probably is generated by a (virtual) sound card (Midi?) and the sound effects might be samples. Music is a bit too slow but effects work just fine. After startx you'll get the LXDE desktop environnment/GUI and then you should run BasiliskII from there (in a terminal window for instance). /autogen.sh (might not be necessary if custom. The only trick here was building from source (it's not in the Raspbian repos) which was easy (updated for May 2013 Raspbian): # apt-get install git libsdl1.2-dev autoconf libgtk2-dev libxxf86dga-dev libxxf86vm-dev libesd0-devRemark: maybe. If you can do it on Linux and compile it, the answer is usually "yes"! The other limiting factor is CPU power, but Basilisk runs just fine as you can see. Everyone asks if the Pi can do this or that. 8-bit color mode crashed but all the other modes including 16-bit color works fine. As ever, it runs faster on the console (as shown here) without the bloat of Xorg. /configure -enable-sdl-video -enable-sdl-audio -disable-vosf -disable-jit-compiler -without-gtkThere is no 68000 JIT for ARM CPUs yet so it's not lightning-fast but is eminently usable. Basilisk Emulator Os 8 Portable Game PlatformMac version is close to something that might even be commercially released on a lightweight portable game platform today. /configure -enable-sdl-video -enable-sdl-audio -disable-vosf -disable-jit-compiler said in Macintosh (Basilisk II) 8-bit said in Macintosh (Basilisk II) 8-bit Color:The orig. Basilisk_ii_prefs: disk /home/pi/mac/Basildisk < = changemeProcedure from # apt-get install git libsdl1.2-dev#. I look forward to giving it a go myself and vanquishing the evil Jaffar once and for all.I'm afraid I have to agree w/ you that it's not for the faint of hart. Seeing as how so many of the old Mac games relied on 8-bit color, this will likely serve as a great one-stop tutorial to all the Pi users out there left scratching their heads over this issue. This reference guide you put together really is streets ahead. Most of the fun must be sought in acquiring computer skills, not so much in playing PoP2, ha ha.
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